2004年10月12日
スタンとディザームのバグ修正

パブリッシュ28における対人戦関連のバグ修正が検討されている。

順調に行けばこの問題は修正されるでしょう。内部的な修正と検証を行ったところです。呪文ダメージを被った際にはスペシャルムーブの効果は解除されます。

and...

質問)
呪文詠唱するたびにスペシャルムーブを再度行う必要が出てくるって意味かな?

回答)
その通りさ。

and...

質問)
という事は弓メイジを使用する際、事前にエクスプロージョンを詠唱し、アーマーイグノアとエナジーボルトを放つと嫌な奴って事だろうか。

回答)
投稿の意図を私が正確に理解しているとすれば、その連続攻撃は可能だね。エクスプロージョンをプレキャストし、アーマーイグノアを発動させてからエクスプロージョンを敵にターゲットする。その後にエナジーボルトを詠唱するという意図だろう。アーマーイグノアの戦略において、アーマーイグノアの発動後にエクスプロージョンのダメージが発生する事から有効だ。

Hopefully yes. I just internally installed a fix and have been testing it. When spell damage is delivered, I disable an active special maneuver.

Barring any unforeseen circumstances, this bug should be fixed with Publish 28.

and...

Question: Am I reading your statement correctly in assuming we will need to retoggle a special move every time we cast a spell?

Leurocian: Yep.

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Question: So if I wanted to use my archer mage, precast an explode, then follow with an armor ignore and energy bolt, it'd generally be a pain in the ass to do?

Leurocian: If I'm reading it correctly, that combo should be doable.

Precast explode, do armor ignore, target victim with explode, then cast energy bolt.

The special maneuver toggle for armor ignore would be active since the explode damage would happen after the armor ignore.

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I see what you're saying. I'm talking to Fertbert about it now. Hopefully, we can get a fix for this as well (no promises). Fertbert wants to go over this tomorrow with me.

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The whole problem is special maneuvers should not automatically fire just because a spell inflicts damage. They should fire on a successful melee or archery hit. That's the issue. It doesn't just pertain to wrestling special maneuvers. This seems to be the only feasible fix to solve this sort of abusive problem.

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Comment: Like you could activate a move and then have to cast a mini heal or what ever and it takes it off..


Leurocian: The special maneuver in this case wouldn't be prevented because a heal spell doesn't do damage.

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I'll repeat what I stated earlier...

The whole problem is special maneuvers should not automatically fire just because a spell inflicts damage. They should fire on a successful melee or archery hit. That's the issue. It doesn't just pertain to wrestling special maneuvers. This seems to be the only feasible fix to solve this sort of abusive problem.

If you had a spell channeling weapon, the same would apply here. After doing damage with a spell, the special maneuver for your weapon would automatically fire off because damage was delivered.

参照: UO Stratics
投稿者 Siel Dragon : 2004年10月12日 14:31