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¡ÖConflagration potion¡×¤ËÊѹ¹¤ò¹Ô¤Ã¤¿¡£
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Deathstrike has been modified as follows:
Deathstrike damage is again direct damage, and not modified by physical resistance.
The hard cap for Deathstrike damage is 70 if the target moves more than 5 steps in 5 seconds, or 30 if the target does not.
At 120 Ninjitsu, assuming the full stalking bonus has been acheived by stalking the target for 20 tiles, a single death strike will do 20 damage if the target does not move, and 60 if the target moves more than 5 steps in 5 seconds. This is the maximum potential damage with a single, unchained Deathstrike. 40 of this is due to Ninjitsu, and 20 due to the Stalking bonus.
If another Deathstrike is chained with the first, it is possible to increase the damage done to the hard caps of 70 and 30.
Conflagration potion now does 50% of damage based upon random roll, and 50% based up alchemy. Enhance potions stacks on top of this.
Added a warning when your inventory is full that you need to make room in order to receive an artifact.
Wilki_EA
UO Online Community Rep
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Potion kegs now work for the new necromancy potions; Note there will be a text string error until the next client release, which will come before the publish goes live on production shards.
Rebalanced Deathstrike:
Damage dealt is now physical damage
Damage cap is 70 if the target moves more then five steps
Damage cap is 50 if the five second timer goes off before the target moves 5 steps
Combat loop; improved behavior when user casts a spell or switches special moves
Archery; improved target switching for ranged combat
How archery should be working:
When you initiate an attack the first arrow fires instantly
When you¡Çre moving for more than your attack time you should fire at exactly half a second after stopping
If you switch special moves your attack rate should not be affected
If you cast a spell your combat loop is paused, not reset to the beginning
If you cast a beneficial spell on yourself while in combat it should not switch target off of your opponent
If you use the ¡Èmoving shot¡É special move you should be able to make that shot without stopping
If you change weapons, or are disarmed and re-equip the weapon the combat round is restarted
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- Archery has been retweaked to improve firing delay. There are a couple more issues that are in testing now, but not on the test shard yet.
Things we're aware of:
- Necro potions and kegs. This will not be fixed in this publish, but we are aware of it and will address it in a future publish.
- The issue with fishing and becoming encumbered. We're looking into it, and should have more information soon.
- Deathstrike. This will be addressed in a future publish.
Not an Issue:
- Guild/Alliance chat reveals players that use it. This only occurs on production shards, as guild/alliance chat is not implemented there yet.
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- Confusion Blast now skips over players and controlled creatures.
- Mask of Death (and also honor) no longer work on controlled creatures.
- New necro potions no longer have the same coloring as existing potions (i.e. they have new l33t colors)
- adding bows to the test center bankbox
- debug text is no longer displayed when a monster loots a corpse
More info needed:
- QA was not able to reproduce an issue reported by one or more players where guild and alliance chat takes you out of hiding. Please post exact steps needed to reproduce this.
Still being worked on:
- Archery
Wilki_EA
UO Online Community Rep
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We plan to publish the TC2 Test Shard with the Publish 32 code on Thursday, April 14th. We encourage all players to login when the shard is opened to try the new features introduced with this publish.
Summary of Publish 32:
Fix for ghost cams at Felucca Champ Spawns
End of the Despise Invasion
Guild/Alliance chat
Alchemy addition
BOD timer changes
Many major and minor bug fixes
A detailed change list will be posted as we near the opening of the Test Shard next week.

