2006年06月27日
第110回UO HoC

日本時間6月29日9時より「第110回UO House of Commons」が開催されました。

2006年06月25日
第110回UO House of Commonsの開催告知
2006年06月27日
議題が「パンクバスター」に変更
2006年06月29日
第110回UO House of Commons

2006年6月29日 第110回UO House of Commons

Draconi
ごきげんよう、私の名はDraconi、ウルティマ オンラインのデザイナーを務めている。私は24歳の男で独身だ。趣味は公園を延々と散歩し続けたり小説を読んだりピアノを弾いたり、そしてウルティマ オンラインをプレイすることだね。それと好きな色は青で、好きな食べ物はラーメンで・・・*WilkiはDraconiを叩いた*・・・とにかく、今晩は皆と会う機会を得られて嬉しいよ。

Ando
ごきげんよう、私の名はAndo、QAチームの責任者を務めている。

MrTact
私はMrTact、ウルティマ オンラインのデザイナー責任者を担っている。私の記憶が確かであるならば、だがね。

purpleturtle
ごきげんよう、私は亀を飼ってるんです。水槽にエビを買ってきました。

Wilki
私はWilki、今宵皆さんとお会いできて光栄だよ!

MostlyHarmless
私はMostlyHarmless、ウルティマ オンラインのソフトウェアエンジニアを務めているよ。

[PBSTAFF]Micah
皆さん、ごきげんよう。私はパンクバスターのウルティマ オンラインへの組み込みに関する開発責任者を務めているMicahと申します。私はパンクバスターの開発元であります「Even Balance」社の社員であり、主たる職責はパンクバスター導入ゲームの新規開拓にあります。今晩は皆さんの討論会に参加させていただき光栄です。

質問)
EA社のパンクバスター担当チームは「パンクバスターはスパイウェアではないのか」という否定的な認識を払拭すべくどのような対応をとる所存か。

Wilki
パンクバスターとウルティマ オンライン上での位置付けに関しては様々な憶測が飛び交っている。ウルティマ オンラインのプロデューサーであるDarkscribeはこうした憶測に対して公式サイト上でコメントを幾度か発表しているし、UOForums上ではパンクバスター創始者であるトニーレイと素晴らしい質疑応答を繰り広げてくれた。そういった内容はこちらから閲覧する事ができるよ。我々はパンクバスターの導入に関してはコミュニティの皆さんと数ヶ月に渡ってじっくり腰を据えた話し合いの場を維持し続けようと考えているから、引き続き意見を寄せて欲しい。

質問)
シージペリオスはパンクバスターの非適用シャードになるや否や、どうか教えてくれないだろうか。シージペリオスのコミュニティが最も危惧しているのはキャラクター転送の容認が引き起こす悲劇なのだ。チーター全員が何百万もの大金や無数のアイテムを抱えたままシージペリオスへ殺到しようものなら、シージペリオスのコミュニティは壊滅を免れないからだ。既存の対人戦コミュニティも到底維持できないことは言うまでもないことだろう。今現在シージペリオスで暗躍する少数のスピードハッカーらだけでも対処に苦慮している状況下で更に千人以上が殺到するとなれば対処なんてしようがないだろう。

MrTact
君の質問にあるような状況には決してしないが、いずれにせよ今現在は何ら明言することはできない。我々は選択肢を模索している最中であり、パンクバスターの対象外シャードとしてシージペリオスと無限を利用する案も検討対象となっているが、コミュニティの維持に関しても決定に際して我々が考慮しなければならない要素のひとつとなっている。確かにシージペリオスや無限をパンクバスターの適用対象外とした場合には両シャードはその決定に起因した何らかの影響を受けざるを得ないだろう。我々はこのような影響を与える要因に対し慎重な比較考量を行っているのだ。しかしながら、先に述べた通り、本件は未だ最終決定に至っていない。

質問)
私のシステム上にはパンクバスターの規制対象となりそうなプログラムがあるんだが、所持しているだけでプレイ中に利用しなければパンクバスターの規制は受けないというのは事実だろうか、どこかで目にしたのだが忘れてしまったよ。

[PBSTAFF]Micah
パンクバスターは一般的にメモリ上でチートプログラムがアクティブに動作している場合に介入します。チートプログラムがハードディスク上に存在するのみでパンクバスター適用クライアントを起動中にアクティブでないならば、介入することはありません。しかしながら、チート行為の解明をする際に特定ファイルやゲームコンテンツの巧妙に変更された部分を特定しなければならない場合もあり、その為の介入が行われることもございます。したがって、可能な限りシステム上に不正行為に関わるプログラムを置いておかない事が賢明であると言えましょう。

質問)
開発陣に質問があるのだが、アカウント処罰の決定権はどこにあるのだろうか。パンクバスターにあるのだろうか、或いはEA社にあるのだろうか。

MrTact
アカウント処罰の決定権はEA社にあるよ。

質問)
「UO Assist」や「UOAM」といったサードパーティツールにどのような影響を及ぼすのだろうか。

MrTact
影響を及ぼすことはないよ。それらのツールは今現在でも合法扱いだし、パンクバスターがその利用に介入することはない。

質問)
パンクバスターの導入でどのような影響が生じるだろうか。スクリプト使いどもが膨大なゴールドを経済に流入させたが為にアイテムが高騰し一般のプレイヤーでは何も購入できぬ状況となってしまっている。

MrTact
パンクバスターの導入によってスクリプト使いの総数を激減させられると見越している。そうなれば深刻な状況を生み出すチートプログラムへより多くの人材と時間を振り分ける事が可能となるだろう。スクリプト使いは明らかにウルティマ オンライン経済に悪影響を及ぼしてきた。スクリプト使いには我々も大いに悩まされてきたがパンクバスターの導入が駆逐の第一歩となるだろう。


質問)
パンクバスターの検証はいつ実施されるのだろうか。そしてパンクバスターは専用アプリケーションとなるのだろうか、或いは誰でも試せるようになるのだろうか。

Ando
パンクバスターの内部検証は既に始まっており、近い将来ベータ検証も開始しようと考えている。今現在はそれがいつになるのか明言することはできないけどね。開始時期に関しては公式サイト上で発表されるはずだ。それから準備が整えば検証には誰もが参加できるようにしたいね。

質問)
疑問は数多くあるんだがその内のひとつを挙げよう。パンクバスター非適用シャードに対するキャラクター転送プログラムを可能にするつもりだろうか、或いは出来ないようにするつもりだろうか。もしパンクバスター非適用シャードから他シャードへ移り住みたいと考えた場合にはそうすることが出来るのだろうか。そして言及できるのであれば、どのシャードがパンクバスター非適用とされるのだろうか。

MrTact
まず我々はどのシャードをパンクバスター非適用とするか決定せねばならないだろうね。その決定がキャラクター転送に関する決定にも影響を及ぼす事になるのは明らかだ。我々の原案ではパンクバスター適用シャードでのプレイを望まぬ場合はこれまで育ててきたキャラクターでのプレイを継続できるようにする為、パンクバスター非適用シャードへのキャラクター転送を許可しようというものである。だが、パンクバスター非適用シャードからパンクバスター適用シャードへのキャラクター転送が許可されるべきでないことは明らかと言えよう。ただしシージペリオス以外の既存シャードを非適用とするとなった場合には正式適用前に適切な期間を設けるかもしれないね。このようにこの質問は安易に回答できるようなものではない。しかしながら我々はベータ検証期間中にこの件を検討しコミュニティからフィードバックを募集するつもりだ。

質問)
何がチート行為で何がチート行為でないのか誰が決定するのだろうか。ここで「UO Pro」認定されたプログラム以外を介入対象とするとしよう。スクリプトと誤認されてしまうようなテキストファイルも介入対象となってしまうのだろうか。

WilkiEA
我々がパンクバスターの介入対象となるプログラムを指定するんだが、テキストファイルが介入対象となることはないね。我々が調査するのはメモリ上でアクティブに動作しているプログラムであって、テキストファイルではないんだ。

質問)
パンクバスターのサービス規約には必要とは思えない項目があり、多くの人々が快く思っていないのは当然のことと言えよう。EA社はEven Balanceと交渉しサービス規約を合理的なものへ改めるべきだ。特にどのような状況下でどのスクリーンショットを撮影する事を許可するのかという項目ではウルティマ オンラインに適合した文面にすべきだし、スクリーンショットの公開を許可する項目を削除すべきではないだろうか。多くのプレイヤーはパンクバスターの動作には納得しているものの規約には不満を抱えているのだ。

[PBSTAFF]Micah
ご指摘されているのはサービス規約(TOS)ではなくエンドユーザー利用契約(EULA)のことだと思われます。パンクバスターの利用にあたりEULAのどの項目を不要とおっしゃっているのかは判りませんが、ここでEULAがどのようなものであるかをご説明致します。本質的にパンクバスターのEULAはエンドユーザー全体に同意を得て不正行為発見という目的に沿うよう明文化されたものです。不正行為の発見という目的を達するためにはパンクバスターにコンピュータ全ての領域をスキャンする権限を付与させねばなりません。もしパンクバスターにそういった権限がなければ不正行為を行う者達は不正ツールを適正なプログラムに偽装させれば済むだけなのです。こうなってしまえばパンクバスターは何ら役に立つことはなくなってしまいます。確かに我々もパンクバスターのEULAはソフトウェアライセンスの中にあって独創的なものであることは承知しており、ユーザーの皆様に充分な情報が提供できるよう多大な配慮をしております。またEven Balanceとしましては今までにユーザー個人を特定し得る情報を外部に公開した事実もございませんし、今後もそのような対応をすることは決してないと明言することができます。

質問)
パンクバスターによってスピードハッカーの特定は可能だろうか。

MrTact
パンクバスターによってスピードハッカーを特定することはできないが、スピードハックを行う為のサードパーティツールを発見する事はできるだろう。それがスピードハックに用いているのだと微細な違いを判断できるのであればスピードハッカーを特定したと言えなくもないね。

*作成中*

Log of the One Hundred Tenth UO Open House June 28, 2006, #straticshoc on irc.stratics.com

Topic: "PunkBuster Discussion"

Calelena - Welcome to another great Stratics house of commons with the developers of Ultima Online! Tonight's topic is PunkBuster . So please keep your questions to this topic.
Calelena - Please send those questions to [QT]Elm - to do so type /msg [QT]Elm My question here. Please only send questions to our QT's as those sent to myself or the developers will not make it into the lineup.
Calelena - The full logs will be posted on http://uo.stratics.com after the chat. We'll begin with a quick intro from our guests...now would be a good time to send in those questions!
Draconi - Hi! I'm Draconi, one of UO's designers. I'm 24, male, single, and I enjoy long walks in the park, reading novels, playing the piano, and UO. My favorite color is blue, I love ramen, and *WilkiEA thwacks you* and, I'm glad to see everyone here tonight!
MrTact - Uh, yeah.
Ando - Hello, I'm Ando. Lead QA Tester :P
MrTact - I'm MrTact. I am the Lead Designer of UO . . . as far as you know, heh heh heh
purpleturtle - Hi! I'm the girl with the turtles. I bought some shrimp for my tank
WilkiEA - Hi, I'm Wilki, the UO Community Coordinator. Great to see all of you here!
MostlyHarmless - I am MostlyHarmless, software engineer on UO
[PBSTAFF]Micah - Hello all. I'm Micah and the developer responsible for doing the integration work required to get PunkBuster in Ultima Online. I am an employee of Even Balance, the makers of the PunkBuster system, and my primary responsibility is new game integrations. I'm glad that you all have invited me to join in your chat this evening.

Calelena - *Franklin* What is the EA/Punkbuster team doing to combat the negative stereotype of PB being a "spyware" program?
WilkiEA - There are lots of rumors floating around about PunkBuster and how it will work with UO. Darkscribe, the UO Producer, has been posting notes on uo.com in response to some of these...
WilkiEA - And UOForums has an excellent Q&A with Tony Ray, the founder of PunkBuster. You can read that here:
WilkiEA - http://www.uoforums.com/showthread.php?p=149449
WilkiEA - We'll continue to talk to the UO community about this over the next few months, so please feel free to post your comments.

Calelena - *DJSpyderBite* Can you confirm one way or the other whether Siege will be the PB-Free shard? The community's biggest fear is that you'll permit character transfers. This will absolutely devistate the community on Siege Perilous when all the cheaters come over with millions in gold and items. Not to mention, it will kill the existing PvP community.. Its tough enough to deal with the few speed hackers as it is, much less 1000 more dumped on our shard.
MrTact - The answer to your actual question is no, we can't confirm one way or the other right now.
MrTact - We're still exploring our options.
MrTact - I will say that using Siege and Mugen is under consideration.
MrTact - As for destroying the community . . . obviously that's a concern that we're factoring into our decision.
MrTact - There's no way we could make Siege/Mugen the non-PB shards and NOT have an impact in some way.
MrTact - We are weighing those concerns very carefully . . . but like I said, we have no definitive answer right now.

Calelena - *TheMiner* anyway my first quesion is this... i do infact have certain programs on my system that would get me "busted" but is it true that if theyre arent running while i am playing that I CANNOT be busted for just having them.. i read it somewhere but dont remember where
[PBSTAFF]Micah - The PunkBuster system will in general only raise a violation when it detects a cheat program actively running in memory
[PBSTAFF]Micah - If the cheat program is simply on your harddrive and not active at the time that you are running the PunkBuster enabled client, you most likely will not raise a violation
[PBSTAFF]Micah - There are times, however, that catching a cheat requires detection of a certain file or manipluated game asset
[PBSTAFF]Micah - in this case, a violation may be raised
[PBSTAFF]Micah - Your best bet, of course, is to not have the cheat anywhere on your system ;-)

Calelena - *Desperado_SE* question for the devs: who will determine the banning? PB or EA?
MrTact - EA will.

Calelena - *DJNicolasKannan* I would like to know the impact on 'acceptable' 3rd party assist programs such as UOAssist and UOAuto Map
MrTact - None. They're legal now, and PB will not report on them.

Calelena - *Nails31* How much of an effect do they think punkbuster is going to have, Scripters have introduced so much gold into the economy that items have become so overpriced that most normal players can't afford anything?
MrTact - Our hope is that PB will make a significant dent into the "script kiddie" population, which should free up our resources to deal with the more serious portion of the cheating problem.
MrTact - Obviously, scripting has had a negative impact on UO's economy. This troubles us, and PB is the first step in the direction of getting things cleaned up.

Calelena - *glbanksitter* Hi! My question is "When will the testing phase for PunkBuster begin, and will it be an application only type thing or will it be available to anyone and everyone who wants to try it out?"
Ando - Testing from an internal standpoint has already begun on PunkBuster
Ando - We are hoping to open up testing into a beta program in the near future (though I don't have a date for you at the moment)
Ando - There will be future announcements about this on UO.com I'm sure
Ando - And yes, we would like to make testing available to everyone when we get to a stage where things are ready to do that

Calelena - *TamerCat* One of my many questions is...Are you plaining on letting people transfer to the non Punkbuster server? Or will you make it so no one will be able to go to it. Like if I want to leave the non punkbuster server will I be allowed to do so? And what is the non punkbuster server going to be, if you could say that.
MrTact - Well, first we have to decide which server or servers will be non-PB. That will obviously affect our decision concerning the answer to that question.
MrTact - Our initial thinking is that we might allow players to transfer TO non-PB shards, so they could continue to play the characters they've built up should they choose not to make use of PB.
MrTact - However, it's pretty clear we would not allow characters on non-PB servers to transfer to PB servers . . . except if we were to convert an existing shard, we might allow it for a window of time prior to the full rollout . . . unless maybe we choose Siege to be non-PB.
MrTact - As you can see, it's not a simple question to answer.
MrTact - But we will be evaluating this throughout the beta testing process, and listening to the feedback from the community.

Calelena - *Nixon* Who determines what is a cheat, and what's not? Okay granted, anything thats not UOPro is not acceptable, but will the PB be UO specfic in terms of searching for cheats, but what about txt files which maybe confused with scripts and such?
WilkiEA - We tell PunkBuster which cheats we want them to look for. Text files are not included in the list that we've submitted. We're looking for actively running programs, not text files, etc.

Calelena - *SahraSwift* The PB TOS has parts that are unneeded for PB to work as is, and those parts legitimately bother many people. Could EA negotiate with EB to make the PB TOS something more reasonable, particularly with being more specific in what it reports where and what it can take a screenshot of, and with removing the permission to publish the screenshots? Many players are fine with how PB works, but not with what the TOS makes us agree to
[PBSTAFF]Micah - I'm going to assume that you are actually referring to the PunkBuster EULA (End User License Agreement) and not a TOS. I'm not exactly sure which parts of the EULA you might consider unnecessary for PunkBuster to work, so instead I'll address why the PunkBuster EULA is what it is.
[PBSTAFF]Micah - Essentially, the PunkBuster EULA must be worded such that the agreement you as the user entire into is useful for the purposes of detecting cheats.
[PBSTAFF]Micah - In order to do this, PunkBuster must have the ability to scan all aspects of a users computer. If PunkBuster did not have this ability, a cheater punk would simply write his hack to look like some other legitimate program.
[PBSTAFF]Micah - This would in essence, render the the PunkBuster system useless.
[PBSTAFF]Micah - We recognize that the PunkBuster EULA is unique in the world of software licenses and so we go to great efforts to make sure that you are well, the user, are well informed of it.
[PBSTAFF]Micah - I can also tell you that EvenBalance has not and never will transmit any personally identifiable material from any of it's users.
[PBSTAFF]Micah - Any information that the PunkBuster client uses is mangled in a one way hash so that upon transmission it is completely meaningless.
[PBSTAFF]Micah - It is even meaningless to the staff here at EvenBalance except that it tells us if a particular cheat was caught or not.

Calelena - *LadyTiger^* will punk buster detect speek hackers?
MrTact - No.
MrTact - However, it will probably detect the third party tools speedhackers use to speedhack.
MrTact - If you can dig the subtle difference there.

Calelena - *DJNicolasKannan* directed to [PBSTAFF]Micah: how is Even Balance dealing with the process blockers currently in use to defeat punk buster on other games? Will the UO version be able to address this?
[PBSTAFF]Micah - I'm not sure exactly what you mean when you say "process blocker", so I'll address some of the ways the PunkBuster defeats cheaters attempts to stop it.
[PBSTAFF]Micah - The PunkBuster system is a client and server architecture. That is to say, there is a component running on the client (your PC) and one running on the UO server. The UO server is in control of the cheat detection process and will from time to time request information from the PunkBuster client. If the client on the other end fails to answer correctly and in a timely manner, PunkBuster will raise a violation.
[PBSTAFF]Micah - Attempts to tamper/block/subvert/spoof PunkBuster communications always result in a violation being raised.
[PBSTAFF]Micah - Sometimes, for a short period of time, a cheat will appear to go undetected. Usually this is during a phase of silent detection.
[PBSTAFF]Micah - Silent detection allows us to ban for a particular cheat all at once instead of catching only a few cheaters.
[PBSTAFF]Micah - So, it is very important if you find a cheat that you think is not being caught by PunkBuster to *not* "test" the cheat.
[PBSTAFF]Micah - You may in fact, unwittingly ban yourself.
[PBSTAFF]Micah - Instead, you can send the cheat to our research email address (research@evenbalance.com) and we will take it from there.

Calelena - *eatingtacos* I would like to say I support use of PB. But my concern and question is whether PB will be effective and whether other measures are planned like capping the amount of resources that can be gathered per account in a day?
MrTact - I think I already spoke to our expectations of the effectiveness of PB, so let me address the other part of your question: solving the problem with game design.
MrTact - This is an option we considered before we made the decision to work with PB. Our feeling is that while this may be the best possible solution, A) it's a vast amount of work and it would take us a very long time to get there, and B) The game might not be UO when we were done.
MrTact - That being said, we will be keeping an eye out to make gameplay less scriptable going forward, and we will consider retrofitting some existing stuff if we feel it's warranted.

Calelena - *QueenMum* Will additional programs be worked in to be recongnized as non cheat programs such as UOWeddings, Trillian? Will UOPro programs be updated to include such items as well?
Draconi - To answer the first question, let's clarify how PB is dealing with programs. Rather than have an exclusive list of pre-approved programs that can be running while UO is open, instead, we provide a list of programs we *don't* want running. So UOWeddings, Trillian, and other applications won't be affected. Programs we've specifically marked as cheating programs will be.
Draconi - Your second question brings up something we've been discussing: as far as updating the UO Pro program, and adding newer applications to it. The answer is a "maybe"

Calelena - *LordChaos* Is Punkbuster going to detect "bad programs" that actually interact with UO (ie. running and working on the UO window) or "bad programs" just running?
[PBSTAFF]Micah - PunkBuster will detect anything that either the UO team decide is a cheat. I'm not sure how you are differentiating between bad programs that interact with UO and just "bad programs", so I'll restate what I said above.
[PBSTAFF]Micah - If the program is running in active memory and is considered by the UO team to be a cheat, the cheaters will get caught. If the cheaters use a program or tool to interfere with the game play or the normal operation of PunkBuster, they will also be caught.

Calelena - *Trevelyan* Will punkbuster support - or work on - all current systems that UO currently does (such as Windows 95 or Windows XP x64 edition)?
[PBSTAFF]Micah - PunkBuster for UO will be supported on all PC platforms that currently run UO.
MrTact - Which as of UOML is Win98 SE, Win XP (32-bit) and Windows 2000
MrTact - We don't have support for XP 64-bit or Vista yet
MrTact -

Calelena - *Flutter* How will PB work with my present firewall and commercial security system I have in place. My system is pretty tight.
[PBSTAFF]Micah - I'm going to re-phrase the question and hope that I address your concerns in the process. ;-) "How will PunkBuster work with my current computer security settings?"
[PBSTAFF]Micah - The answer in general is straight-forward: 1. If you are able to connect to a UO server and play, then from a network/firewall stand-point you will be fine.
[PBSTAFF]Micah - 2. In order for the PunkBuster client to be able to access the entire memory space for scanning, you will need to have admin privileges on the computer.

Calelena - *STalKer-X* How will PB integrate with the client? Can it turned on or off within the client or is it a standalone program you need to install? Will PB patches applied with the normal UO patches or is this an extra process? Thanks. :)
MrTact - It is a separate DLL. Right now, if you have the DLL, the client loads it, and you are PB-enabled. If it does not (for example, because it's not installed), then you are not.
MrTact - We have already gotten feedback that it would be nice to be able to turn PB support on and off from within the client, which we are investigating.
MrTact - The PB code updates itself automatically from the PB master server, and so is a separate patching process from the UO client.

Calelena - *Mandrake* A lot of us are concerned about how intrusive PB could be, because of what we agree to in the TOS. How confident is EA that our privacy will be respected? Would an EA employee actually install PB on one of their machines that had UO's source code on it?
Draconi - Well, first off, we do have the utmost confidence that our players' privacy will be respected.
Draconi - Ironically, I actually have PB installed on this very machine, since I play Battlefield 2 :)
MrTact - Yes, but we don't let you have access to any source code :-P

Calelena - *Noxin* Are you concerned by the fact that you may discover that the portion of the UO playerbase that actually "cheats" (under current definition) is a significantly large amount, and do you have any plans to change what the definition of cheating is prior to rolling out PB?
WilkiEA - We've certainly discussed this, as it is a possibility with certain programs that are used with UO. Some programs are just outright cheats, and there is virtually no chance they'd become "legal" to use with UO.
WilkiEA - However, we could decide that another programs aren't particularly bad, and add them to a re-opened UO Pro program (if that happens) and/or remove them from the list of programs that PunkBuster looks for.
WilkiEA - This is something that will shake out during our beta testing, and we're entering this with an open mind.
WilkiEA - Finally, if we see that a certain program is being used for something specific, then we'll take a look at the design and perhaps improve on it.

Calelena - *SahraSwift* If all the PB needs to send is "if a particular cheat was caught or not.", why can't the EULA be phrased to say that instead of openning EB up to send anything they want? And why must we agree to let screenshots be posted?
[PBSTAFF]Micah - The EULA covers all aspects of PunkBuster functionality; not just what is transmitted over the network. The PunkBuster client must be able to scan all memory in all processes so that it doesn't leave any ungaurded areas.
[PBSTAFF]Micah - Also, regarding PunkBuster screenshots; the PunkBuster client goes through great efforts to make sure a screenshot is only taken if the game is the active window on the screen.
[PBSTAFF]Micah - If it is not determined to be the active window, the screenshot is not taken.
MrTact - Before we close, I feel obliged to point out that we DO let Draconi look at source code. I was just being a wiseguy.
Draconi - ^^
purpleturtle - bye everyone, turtles say bye too
Ando - bye

Calelena - That will wrap it up for tonight. I'd like to thank the developers for coming! The log for tonight's chat will be up shortly on http://uo.stratics.com
Calelena - Thank you all for joining us! You can join #Ultima-Online to chat more about the game.
Draconi - See you everyone!
WilkiEA - Thanks everyone for coming out tonight, we'll be answering more questions on uo.com in the coming weeks and months.
MrTact - Hasta
MostlyHarmless - Later
WilkiEA - Have a good evening/morning/afternoon/night!!

2006年6月27日 議題が「パンクバスター」に変更

ウルティマ オンラインへの導入が検討されている不正防止プログラム「パンクバスター」に対する注目の高まりを受け、当初議題は特段設けない「一般討論」とされていたところを「パンクバスター」へ改められました。

UO House of Commons 開発陣討論会

プレイヤーとウルティマ オンライン開発陣とで交わされる次回のUO House of Commonsは米国時間6月28日17時(日本時間6月29日9時)からの開催を予定しております。

今回の議題は「パンクバスター」となります。皆さんは「Stratics IRC network」へmIRCやircle、xchatといった中からお好みのクライアントを利用し接続することができます。「irc.stratics.com」のポート6668をお使いいただくか、最寄のサーバーをお使い下さい。

stratics.frws.com port 6668, USA - Colorado
irc.glowfish.de port 6668, EU - Germany
stratics.afraidyet.net 6668, USA - Atlanta
irc.epaxsys.net port 6668, USA - Colorado

これに加え「Stratics' handy Java link」をご利用いただくことも可能です。ただしJavaの公式サイトよりJavaをダウンロードしていただき、インストールする必要がございます。

初めて参加される方や過去の履歴を確認したい方はUO House of Commonsのサイトをご覧下さい。

UO Stratics is excited to announce our next UOHoC Developer Chat. Read on for all the details:

UO House of Commons Developer Chat Wednesday, June 28th

The next UO House of Commons Open House chat between the players and developers of UO is scheduled for WEDNESDAY, JUNE 28TH, at 5 PM PDT (7 PM CST, 8 PM EST, 1 AM GMT June 29th).

The topic of discussion will be PunkBuster. You can connect to the Stratics IRC network through the use of your favorite IRC client, such as mIRC, ircle, xchat, or whichever you prefer. Connect to irc.stratics.com port 6668 or whichever server is closest to you:

stratics.frws.com port 6668, USA - Colorado

irc.glowfish.de port 6668, EU - Germany

stratics.afraidyet.net 6668, USA - Atlanta

irc.epaxsys.net port 6668, USA - Colorado


You may also connect through Stratics' handy Java link which may be found right here. You must have Java installed to use this which can be downloaded from the Java homepage.

If you are new to these chats, or wish to check out previous chats to catch up on all that's been discussed in the past, then please visit the UO House of Commons webpage for much more information.

We look forward to seeing you there!

2006年6月25日 第110回UO House of Commonsの開催告知

UO House of Commons 開発陣討論会

プレイヤーとウルティマ オンライン開発陣とで交わされる次回のUO House of Commonsは米国時間6月28日17時(日本時間6月29日9時)からの開催を予定しております。

今回の議題は「一般討論」となります。皆さんは「Stratics IRC network」へmIRCやircle、xchatといった中からお好みのクライアントを利用し接続することができます。「irc.stratics.com」のポート6668をお使いいただくか、最寄のサーバーをお使い下さい。

stratics.frws.com port 6668, USA - Colorado
irc.glowfish.de port 6668, EU - Germany
stratics.afraidyet.net 6668, USA - Atlanta
irc.epaxsys.net port 6668, USA - Colorado

これに加え「Stratics' handy Java link」をご利用いただくことも可能です。ただしJavaの公式サイトよりJavaをダウンロードしていただき、インストールする必要がございます。

初めて参加される方や過去の履歴を確認したい方はUO House of Commonsのサイトをご覧下さい。

UO House of Commons Developer Chat Wednesday, June 28th

The next UO House of Commons Open House chat between the players and developers of UO is scheduled for WEDNESDAY, JUNE 28TH, at 5 PM PDT (7 PM CST, 8 PM EST, 1 AM GMT June 29th).

The topic of discussion will be GENERAL DISCUSSION. You can connect to the Stratics IRC network through the use of your favorite IRC client, such as mIRC, ircle, xchat, or whichever you prefer. Connect to irc.stratics.com port 6668 or whichever server is closest to you:
stratics.frws.com port 6668, USA - Colorado
irc.glowfish.de port 6668, EU - Germany
stratics.afraidyet.net 6668, USA - Atlanta
irc.epaxsys.net port 6668, USA - Colorado
You may also connect through Stratics' handy Java link which may be found right here. You must have Java installed to use this which can be downloaded from the Java homepage.

If you are new to these chats, or wish to check out previous chats to catch up on all that's been discussed in the past, then please visit the UO House of Commons webpage for much more information.

We look forward to seeing you there!

投稿者 Siel Dragon : 2006年06月27日 22:15
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