2010年02月13日
Calvin "Uriah" Crowner

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2008ǯ02·î06Æü
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2008ǯ04·î18Æü
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2008ǯ05·î15Æü
Uriah ¤Î¥³¥á¥ó¥È
2009ǯ08·î18Æü
[Link]Interview with Uriah¡Ê4Gamer.net¡Ë
2009ǯ11·î13Æü
Uriah ¤Î¥³¥á¥ó¥È
Uriah ¤Ë¤Ä¤¤¤Æ
2009ǯ12·î15Æü
[Link]Interview with Uriah¡ÊÅŷ⥪¥ó¥é¥¤¥ó¡Ë
2010ǯ02·î13Æü
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2010ǯ02·î14Æü
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2010ǯ03·î09Æü
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Re: [UO Herald] Producer's Letter - Where are we and what the heck are we doing?

Cal_Mythic
UO Producer
02-13-2010, 09:30 AM

Quote:
Originally Posted by GalenKnighthawke
If I had ownership of or control of over the word "prefer" the same way that you have ownership or control over the fictional character of Queen Zhah, this would be a valid comparison. Also, if "prefer" were a proper noun. Also if I were a Producer of the Guinness Book of World Records-certified longest-running subscription-based MMO.

*shrugs*

You were, however, probably kidding, thus technically making my reaction an over-reaction....To an extent.

I would urge you to be aware, however, of the fact that, in the present climate, your remark doesn't necessarily come across that way.

First of all, you have openly aligned yourself with the portion of the player base that views message board fighting as an extension of fighting in-game. So I see a reply like yours, and the first thing that comes to my mind is "message board PvP." If you think about it for a moment you'll likely see that this interpretation is pretty reasonable.

Secondly, your posts of tonight come to us in the wake of complaints about the quality and quantity of your communication with us. To the extent they are viewed harshly it is in part due to a poisonous atmosphere that you've all contributed to by communicating with us less often, and less meaningfully, than has-been typical.

And thirdly, passions are quite understandably running quite high in the wake of the loss of Draconi and other valued members of the team.

But then again...

*shrugs*

-Galen's player

Noted. *Hugs*

For the record I knew what I was getting into when this was posted ... and please note that as I write this I'm smiling.

Believe me ... I MISS YOU GUYS (But you're still not getting my Bud Light).

I mentioned the Blog I'm doing for more than the reason of saying we're doing stuff ON Baja ...(Yes Yes .. the letter was rife with mistakes ... and yes I knew better. I wanted to get something together and out the door before the publish was a thing of the past. I mentioned it because I really do want a more direct connection with a sole/soul (intentional) purpose of identifying the "X' of UO.

For those who have done marketing and such the "X" is that thing which defines the product. Honestly, the intent of showing the MacLuna was to accentuate the type of creativity that is UO and how wickedly amazing our playerbase is ... It's just ONE example of what this game stands for ... in addition to 1,405.7 other things.

AesSedai ... Yeah I need to update my title ... Seems I need to take care of a bit more housekeeping.

As far as a rep for the Community ... we have enlisted ZigZag to assist with the front here, and he is just getting his feet under him. We're taking baby steps to getting back to you guys and communicating ... We just had a few things to deal with on our front.

With tongue in cheek I say .."Thanks for the welcome back guys ... See you around campus.)

Galen keep bringing it man ... If you don't say anything I don't think you care

*light bulb goes on has he smiles* ohhhhh Now I understand what happens when I don't come hang out.

Walks away into the darkness most likely to be eaten by a grue.
__________________
Cal "Uriah" Crowner
Dev. Manager, Ultima Online
Mythic Entertainment

Re: [UO Herald] Producer's Letter - Where are we and what the heck are we doing?

Cal_Mythic
UO Producer
02-13-2010, 09:41 AM

Quote:
Originally Posted by hawkeye_pike
I am missing a comment about the improvement of the Enhanced Client. Does the client still have a future?

Yes it does, we are far from done with it. It's Derek baby, and he has a very large TDD (Technical Design Doc) that we are piecing through.

There are truthfully a dozen other things that the team is up to, but we have to define our priorities for smaller dev cycles (3-6 months) ... not the year or more we spent launching SA.

This year we want to dedicate our time to enhancing the live game and bolstering out core systems for UO. Bonnie has filled out our dev board for the next several months and has identified a few bugs and systems we're addressing.

But more directly in terms of the EC ... oh no we are not done. But the letter was going on four pages long with all that I wanted to say.

Now if you'll pardon me, I'm off to eat Cheerios.
__________________
Cal "Uriah" Crowner
Dev. Manager, Ultima Online
Mythic Entertainment

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Producer's Letter - Where are we and what the heck are we doing?

Calvin Crowner
12 Feb 2010 20:45:02 EST

Where are we? Busy.

By the time you read this, our Valentine¡Çs Day publish should be out the door. Just so you know, a handful of our intrepid developers braved the snowy wilds of Northern Virginia to get everything staged and delivered. Now if that isn¡Çt love, I don¡Çt know what is. This publish was the first step toward a six- month dev cycle for updates to the live game and updating some Stygian Abyss (SA) content.

We¡Çve made some core updates to Mysticism that from early reviews seem to be on the right track ¡Ä For our publish in March we¡Çre taking another look at the entire Mysticism spell line and amping it up a bit. Yes, I know ¡Ä we didn¡Çt just add an expansion and then move on, we really meant what we said about continuing to support what we¡Çve put out into the community. Also, we¡Çve got some artifacts for humans that were never released for SA content. We have to get those out too.

And given that ¡Ä what about Magincia? It¡Çs just ¡Ä there like the Statue of Liberty at the end of Ghostbusters II. (Esoteric reference +5 points) I will tell you there are four major topics that the team is discussing at present:

What follows is in no way a schedule or in any way meant to imply that these things will happen in the near term, but instead to give you a peek where my head is and what the team is iterating on ¡Ä
First: factions revamp. We want to make it not only engaging for PvPers, but make it possible for those who craft and heal a contributing part of the system. In addition, we want to make factions a coordinated part of roleplaying. In my mind, if there is a purpose behind the factions beyond hacking for the sake of hacking, that make a much more engaging play experience. Given that ¡Ä we need to address how factions play into the arc of Ultima and Ultima Online. More to come on this in the next month, to include an update on how Magincia will ¡Ä or will not play a role.

Next: is there ever going to be a classic shard? I will tell you ¡Ä it¡Çs a good idea ¡Ä in theory. In practice it gets a LOT more complicated. We had a Saturday lunch recently (the same method we used when we were developing for Stygian Abyss), and discussed the benefits and costs (resource and impact to community) for developing a Classic shard. First we discussed what does a Classic Shard really mean? We came up with some core ideas and left it at that. There are several other things surrounding the implementation, and we almost have it nailed. Will we do it? I don¡Çt know and cant¡Ç say for certain, but at some point we will put the idea to rest one way or another, and we hope to make that decision this year.

Third: Speedhackers and movement. We have had this on internal testing for a couple of months, and are in the last 5% of a 100% solution. So as anyone who has had any project management experience knows ¡Ä this is where you sometimes have to consider ¡Ä¡ÉIs this good enough?¡É I¡Çm sure you¡Çll let us know. We¡Çre going to implement the system in the next couple of publishes after some time on Test Center. After that we¡Çll be looking into coming up with a solution for 3rd party program detection.

Final thing: What are we doing about the live story arc (see the reference to Magincia above)? We need to resolve the relationship between Dawn and Zah. How are we going to do that? Well I¡Çm a believer that we seed you with some of the basics and let the community roleplay the outcome and transitions for the story. In short, as in Dungeons and Dragons, we¡Çll give you the nodes of the story, and allow you to fill in the blanks.

Given that, we¡Çre giving Event Moderators a few more tools that will allow them to create better gaming moments. This does NOT mean making better things to give to their friends, it means creating better creatures with interesting behavior that will fry your noggin and add to your gameplay experience.

Coming for March: Mysticism spell enhancements; updates to Gargoyles; and tentatively the first glimpse of the new story arc and factions. Also, we¡Çve been trying to come up with the best way to allow a fair and just method for winning the housing plots down in the Abyss. The idea on the table is an event where you hunt clues that give you an opportunity to find a unique key to ¡Èunlock¡É the housing plot. We have an idea now on how to implement it, but again ¡Ä we want to make certain it makes sense and gives every person on every shard the best opportunity for winning some prime real estate.

Finally, not sure if you¡Çve heard, but the team has been playing in Baja. The reason? Cause we laugh hysterically when we do, and two, we want to learn how to reduce the barrier to entry for those who want to play our game. We need to understand what the ¡ÆX¡É is for UO and help others get into it and love it as much as the community and the team does. I¡Çll be opening a blog in the near future that will journal our exploits (in a journey sense, mind you ¡Ä not a cheating sense).

I will tell you I recently played another game that had a barrier of entry not unlike UO¡Çs. But there was one major difference ¡Ä when I play on any shard invariably there is a person who will assist and take me aside and shake his or her head sadly saying ¡Ä¡ÉNo no no ¡Ä This is what you do ¡Ä¡É Recently someone has helped one of our artists make her way into the warm fold of Ultima Online, and now she¡Çs working on buying a house, when she swore she¡Çd never be able to get into the game. That is UO. Eventually, everyone will understand how magnificent and sublime it is. I believe it because I¡Çve seen it.

Oh ... one last note... thanks to the guy who put up the MacDonald¡Çs on Baja ¡Ä it looks great in presentations to execs about what makes UO ¡Ä UO. And for the record ¡Ä I am gearing up a mage. Yes, I played a tamer for a while, and got all kinds of grief ¡Ä and why the heck do I have to have 100 LRC anyway? There has to be a way that I can reduce the cost of reagents without having to know a dozen imbuers to get what I need. I¡Çm gonna have to see who is in charge around here!!

Re: [UO Herald] Producer's Letter - Where are we and what the heck are we doing?

Cal_Mythic
UO Producer
02-12-2010, 08:16 PM

hey Galen, I'll forgive that you typod "perfer" if you forgive me for typoing "Zhah"

Ta!
__________________
Cal "Uriah" Crowner
Dev. Manager, Ultima Online
Mythic Entertainment

2009ǯ11·î13Æü¡¡Calvin Crowner ¤Ë¤Ä¤¤¤Æ

Harb
Calvin ¤Ï¶õ·³»Î´±³Ø¹»¤Î´¶ÈÀ¸¤Ê¤Î¤À¤í¤¦¤«¡£Êƹñ¶õ·³¤Ë¤ª¤¤¤Æ¤É¤Î½ê°¤Ç¤¢¤Ã¤¿¤«»Ç¤¤¤¿¤¤¡£»ä¼«¿È4ǯ´Ö¤ËÅϤäÆÊƹñ¶õ·³¤Ë½ê°¤·¤Æ¤¤¤¿¤«¤é¡¤¸ÀÍÕ¤âÄ̤¸¹ç¤¦¤³¤È¤À¤í¤¦¡£

Cal "Uriah" Crowner
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Re: [UO Herald] Calvin Crowner - UO Producer's Letter

Cal_Mythic
UO Development Manager
11-12-2009, 09:27 PM

Quote:
Originally Posted by Harb
Academy grad? Cal/ Uriah what was your AFSC? Though an Army guy myself, I spent 4 years with USAF and can speak the language

Hey ... I was an acquisitions guy (bought missiles and old F-4s for a while) ... Cost Analysis ... Then I got to be a flight Commander for a bit up in the Northwest ...
__________________
Cal "Uriah" Crowner
Dev. Manager, Ultima Online
Mythic Entertainment

2009ǯ11·î13Æü¡¡Calvin Crowner ¤Î¥³¥á¥ó¥È

UO¥×¥í¥Ç¥å¡¼¥µ¡¼ Calvin Crowner¤¬¡¢UO¤Î¸½ºß¤Èº£¸å¤Ë¤Ä¤¤¤Æ¥³¥á¥ó¥È¤òȯɽ¤·¤Þ¤·¤¿¡£

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