2005年09月25日
Syndicate World Conference

シンジケートのギルドカンファレンスにMr TactとWilkiが出席したようです。

Syndicate World Conference

以下はシンジケートからの引用だ。

9月8日から9月12日にかけて、シンジケート主催の第4回ギルドカンファレンスが開催された。今年は火曜日にハリケーンのオフィーリアが通過したサウスキャロライナ州マートルビーチで開催され、130名以上のメンバーが参加した。それに加え特にウルティマ オンラインからはEA社のWilkiとMr Tactが出席していた。シンジケートに所属する550以上のギルドメンバーのうち255名以上がウルティマ オンラインで活動しており、依然として注目を寄せるゲームのひとつと言えるだろう。「宝珠の守人」は我々の見る限り大いなる成功を収めており、待望されていたものだった。ウルティマ オンラインコミュニティを発展させる事だろう。我々のメンバーも参加が相次ぎ、ホームシャードであるアトランティックの銀行周辺を見ればその影響力は明らかと言える。ウルティマ オンラインの今後とコミュニティ全体の為にも今回の拡張版導入とその成功を祝しWilkiとMr Tactを迎える事が出来た事を我々は大いに喜んでいる。カンファレンスの中核は大規模ギルドミーティングなのですが、ギルドの内輪話に加えてMr Tactからの談話も頂く事ができた。彼は臆する事無く回答出来ない事はできないと言い切る素晴らしい弁士だ。我々はメンバーや活動的な人々と共に作成した3枚に渡るウルティマ オンラインの改良に関する提案(若干のバグにも触れている)を提出した。Mr Tactはその関連事項とウルティマ オンラインの将来に関して語ってくれた。

その抜粋を挙げておこう。

1) Mr Tactの見解ではMMO市場は堅調な伸びを記録しており、EA社としてもウルティマ オンラインへの依存を今後強めていくとの事だ。

2) Mr Tactはウルティマ オンラインは今後数年間サービス提供が続き、EA社も市場動向に応じた判断をしていくだろうと考えている。

3) Mr Tactは最近人材が失われ、その人事に驚いた事を正直に認めたが、同時に新たな人材を迎え入れた事を伝えてくれた。彼の率直な発言は信頼に値するものであり、彼もまたウルティマ オンラインとEA社に大いなる信頼を寄せているようだ。故に我々もウルティマ オンラインの将来性に期待を寄せるに至った。

4) Mr Tactは次回拡張版と最近の計画がどのように推移したのかに関する質問に回答した。彼の見るところによれば、ウルティマ オンラインは新規プレイヤーを呼び込むに充分な魅力を備えているものの新規プレイヤーにとっては難度が高い一面があり、彼らを引き止める事を困難にしているとのことだ。近い将来、EA社はこういった弊害をなくし新規プレイヤーを引き止める事に力を注いでくるだろうと表明してくれた。この発言は我々にとっても喜ばしい事だ。ウルティマ オンラインコミュニティに新たな息吹が入り込み、根付いてくれる事は我々自身のためでもある。

5) 新規プレイヤーサポートの為に行われる試みのひとつとして、クエストシステムの利用が検討されているようだ。我々ベテランプレイヤーは基本システムを当然のように把握しているのだが、クエストを通じて新規プレイヤーに基本システムを体験させていこうというのである。クエストエンジンは簡単なクエストを組み合わせていく事でゲームに関する知識を積み重ねる場を提供することの出来る素晴らしいツールだ。一例を挙げれば、まずは資源を収集する為に必要となる道具を探すクエストから始まり、資源を収集できる場所まで誘導し、資源を収集してもらい、最後に資源からアイテムを作成させるクエストへと繋げることができるのだ。

6) 物乞いスキルを幾度も幾度も繰り返していくことでエルフ族から最上級レシピを手に入れる機会もあるそうだ。

*以下省略*

news050925-etc-1.jpg
(Mr TactとWilki)

This in from The Syndicate:

From Sept 8th to Sept 12th, The Syndicate held its 4th annual guild conference. This year it took place in Myrtle Beach, SC (barely escaping town before Hurricane Ophelia passed close by on that Tuesday) and was attended by more than 130 members. In addition, Wilki and Mr. Tact were present representing EA and specifically, UO. Since more than 225 of The Syndicate's 550+ guildmembers are active in UO, it remains a major focus of the guild's. Mondains Legacy, in our view, is a hugely successful and much needed expansion for the game and we feel it has reviatalized and grown the UO community. We have seen our member participation in game skyrocket and the affects are clearly seen at banks around our home shard of Atlantic. We were extremely pleased to be able to welcome Wilki and Mr. Tact to our event both to celebrate the success of the launch and hopefully have a positive affect, for the whole community, on the future of UO. The centerpiece of our conference was our large guild meeting where, besides internal guild business for the past and coming year, Mr Tact was coerced :) into speaking. He is an excellent speaker who has the skill to be able to say "I cant answer that" without upsetting the speaker. We presented him with a 3 page list of ideas and suggestions (and a few bugs) for the betterment of UO that were assembled from our members and from talking to active people in the overall community. Mr. Tact spoke to many of those concerns and to the future of UO.

Among the things he covered with us were:
In his view, EA remains very committed to UO perhaps even stronger these days than not too long ago given some recent very strong indicators that the MMO market is alive, well and growing to new heights.
He feels that UO is going to be around for some years to come and that EA has a good grasp on the direction they are taking it.
He was very open and honest about the loss of some recent personnel and how that did have an impact but it was that honesty that also led us to believe him when he commented on the outstanding new people being brought on board. His confidence in UO and EA seemed genuine to us and we really got a warm feeling about UO's future.
He did address a question on the next expansion and how plans had shifted some lately. He made the observation that UO is very good at attracting new players but its harder to retain them given UO is somewhat challenging for new people to learn. He expressed EAs commitment, in the near term, to breaking down those barriers and increasing retention of new players. That is good news, in our view, since fresh blood in the community, that stays in the community, can only benefit us all.
One of the specific things that seems likely to be done to help new players was going to be to use the quest engine to walk them through the basics of the game that we veteran players take for granted. The quest engine is the perfect tool to build game knowledge through a series of easy quests that add to each other. It might begin by getting the tool to harvest resources and then lead them to the resource area and then have them harvest and ultimately end in creation of an item.
I didnt know begging (lots and lots of begging) was supposed to have a chance to get you higher end recipes from elves.

Mr Tact and Wilki took hours of questions, feedback, ideas and even complaints throughout the weekend. They were great sports about it and commented that the weekend was really useful for them because it allowed conversations to go on over hours or days and really get to the root of players ideas or concerns which is something that cant happen at a luncheon. Tact carries around one of those old black and white covered notebooks that kids use in grade school and takes copious notes. He draws pictures, scribbles half sentences or full paragraphs to document things he feels are important. He takes emails to check out bugs and clearly takes his role as a developer seriously. Wilki is what you would expect of "the" community guy. Everyone likes Wilki. Everyone feels comfortable telling him the good, bad and ugly. He listens to everyone and is able to recount the details of what you talked about the next day or 3 days later or in emails after the fact. And he seems to know everything about everything. He is definitely the right man to be in the role he is in.

The weekend, however, wasn't all round tables and meetings and feedback sessions. There was certainly fun and games to be had in between those formal events. We have a huge paintball event (where Tact and I raided the local Walmart for cammo doing a mutual really bad impersonation of a weekend warrior).. we raided the local Nascar raceway (where im positive the dev's tried to kill me more than once).. had a big cookout on the beach.. and raided the hottub until they closed us down each night. Yes, we really did feed them.. I know, I know, they say dont feed the developers after midnight but... http://www.llts.org/MrTandWilki.jpg

It was an amazing time and UO (and specifically Mondain's Legacy and where UO will go from here) featured heavily in the weekend. Everyone had a pet idea or feature they felt would help keep UO strong for years. Tact and Wilki are masters are pulling ideas out of people and getting them to think through ideas in the context of what can/cannot work in UO. Although we never did get a clear answer to this why: When exactly will you let mages res pets?

Thank you again to Mr Tact and Wilki for attending. Thank you to Binky and EA for approving them to come. We are looking forward to our 10th annivesary as a guild and our 5th World Conference in 2006. Hopefully we will all be talking about the next big expansion in UO and what is in store for years to come!

09/24/05 12:59 PM

投稿者 Siel Dragon : 2005年09月25日 22:04
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